Keeper's Toolkit

Tools to run your Call of Cthulhu sessions

Quick Tips
Chase Sequences
  • Set up participants with their Movement rates
  • Add hazards and barriers at specific track positions
  • Participants must make skill checks to pass hazards
  • The chase ends when someone escapes or is caught
Combat Encounters
  • Roll DEX for initiative order
  • Track actions: Attack, Defend, Dodge, Flee
  • Major Wound at half HP or more damage in one hit
  • 0 HP = Dying, needs First Aid or Medicine